lunes, 24 de octubre de 2011

EA and Glu Report Mobile Game Sales Results

Two of the biggest mobile game developers in the world, Electronic Arts (NASDAQ: ERTS) and Glu Mobile (NASDAQ: GLUU) announced quarterly results this week.

While EA's overall business continues to struggle, mobile was a bright spot with the company reporting that their mobile revenues were up 24% year-over-year to $189 million. For the fiscal fourth quarter, EA Mobile recorded $48 million in revenues, up 14% year-over-year.

Glu reported revenues of $20.8 million, compared to $20.6 million in the first quarter of 2008 which represents less than a 1% increase year over year.

If I was a Glu shareholder I'd be pretty disappointed with Glu's results. Although EA is a bigger company , the mobile games business is growing fairly rapidly (see post coming soon) and Glu should be growing at a similar pace to EA.

If you read Glu's full release and if you've been following the company over the last year, a lot of their lack of growth is due to the fact that Glu was very late to the iPhone party. They've started to ramp up lately with a number of high quality releases on that platform including the very fun Glyder title, but it's clear that they've still got a lot of work to do to get their business to take off further.

EA, on the other hand, was early to the iPhone an their games have done very well. Just in the past couple weeks, EA announced five new iPhone titles and executives said they expect to introduce 30 games for the iPhone this year.



jueves, 20 de octubre de 2011

UK Government Envisions a Grim Future

In trying to analyze future threats to Britain's armed forces, the UK Ministry of Defence has created a chilling future scenario of global instability and devastating weapons.

Taking into account familiar threats such as global warming and the growing population in political 'hot spots' such as the Middle East, the study also notes threats such as:

  • Self-directed weapons that need little or no human control

  • Implanatable information chips wired directly to the brain

  • 'Flashmobs' that could be mobilized instantly by criminal or terrorist groups

  • A revival of Marxism and other radical political movements

  • The continued growth of militant Islam


Much of this instability will be driven by declining resources coupled with increasing numbers of people living in cities.

Source: Guardian

miércoles, 19 de octubre de 2011

How to Stop -- Or Live With -- Global Warming

According to research at Princeton, current technologies are capable of stopping (or at least slowing) the rate of global warming by 2050 if properly applied. Using a mix-and-match approach, students who participated in a game-like experiment found that the current portfolio of energy-saving policies and technologies (flourescent bulbs, nuclear power, wind turbines, reducing deforestation, etc.) could indeed keep global greenhouse gases constant over the next 50 years. The trick is to apply these solutions to developing countries, where rapid industrial growth will put them on track to overtake the developed world in greenhouse gas output within the next several decades.

Meanwhile, Live Science has a top-10 list of side effects of global warming, such as more severe allergies, more sinkholes from permafrost melting, a less dense upper atmosphere that will affect how satellites orbit the earth, more forest fires and rapid deterioration of ancient ruins. Perhaps the strangest prediction of all: mountains that lose their glaciers and permanent snow caps will actually 'grow' as the weight on them decreases.

martes, 18 de octubre de 2011

DIY Mobile Networks

Ever dreamed of having your own mobile phone network? If so, Sonopia offers customizable, 'virtual' mobile networks for small businesses and nonprofit groups. Partnering with Verizon, Sonopia has offered networks to churches, rock bands, sports teams, and the National Wildlife Fund. Nonprofits can offers as an incentive to prospective customers a donation of profits to charitable causes.

Sonopia charges no setup fees, so even the smallest groups -- and even individuals -- can establish their own mobile networks.

Source: Springwise

domingo, 16 de octubre de 2011

First Step Toward Organ Regeneration in Humans

Research conducted at Stanford University suggests that humans may one day be able to regenerate damaged organs and nerves, and possibly even regrow limbs. This research has focused on primitive animals such as the sea squirt, which can heal itself in ways that higher-order animals cannot. By understanding the way in which animals repair damaged body parts, scientists hope to be able to replicate such processes in humans.

Source: Biology News Net

jueves, 13 de octubre de 2011

The iPhone Revolution?

The iPhone, released to the public last Friday, is one of the most hyped devices in memory. But is all the excitement justified?

John McCormick of Baseline suggests that the iPhone could blow the market for handheld rich Internet applications wide open, even though the iPhone was designed for the consumer rather than the enterprise market. Om Malik concurs, noting the significance of the built-in Safari browser that brings the full Web experience to mobile phones for the first time. Smart Mobs opines that mobile phones (not just the iPhone) represent a mass medium unto themselves that are revolutionizing the fundamental ways in which we communicate.

UPDATE: Read a contrarian view...

martes, 11 de octubre de 2011

Flick Fishing First to a Million Paid Downloads


Congrats to iPhone game developer Freeverse, who announced today that over the weekend they sold the millionth copy of their Flick Fishing game, making Flick Fishing the first paid application to reach the one million download milestone.

Flick Fishing allows iPhone and iPod touch users to take a virtual fishing trip with the flick of a wrist.  The game uses the iPhone's accelerometer to recreate a casting motion, then a combination of bait choice and fishing skill helps players land the big fish.

The iPhone OS 3.0 update issued last week for Flick Fishing allows peer-to-peer networking for players to compare their catches while competing in a blackjack style fishing contest. In addition, in-app purchases of a new fishing location and new fish have been made by nearly 10 percent of users since the OS 3.0 update was issued.
 
'We couldn't be happier that so many people decided to put on their virtual fishing cap and give Flick Fishing a try,' said Ian Lynch Smith, president and co-founder of Freeverse. 'We're very proud that over one million players have discovered that Flick Fishing is a great way to enjoy summer fun on your iPhone without the pesky flies and mosquitoes.'

The game can be purchased from iTunes for $.99 by clicking here.

Gameloft Continues to Grow

Mobile game publisher, Gameloft, announced Q1 earnings yesterday and their business is growing nicely.

The French gaming firm singled out the "strong performance" of its iPhone games, as well as "solid sales" of Java and Brew games, as helping boost mobile games sales 21% in the first quarter.

Company spokesperson Anne-Laure Descleves said that sales of Java and Brew games, usually played on traditional feature phones, rose 6% compared to the same period last year. Overall, Gameloft reported sales of 30.8 million euros ($40.8 million) in the first quarter of 2009, an increase of 22% from the previous year.

Mobile games accounts for 94% of the company's annual sales, meaning that the company earned 28.95 million euros ($38.4 million) from mobile games. Console games made up the remaining 6%. Sales of games were spread evenly in its different territories, with Europe accounting for 35% of sales, North America making up 37%, and the rest of the world bringing in the remaining 29%.

North America was Gameloft's strongest growth region, with sales up 57% in Q1.

lunes, 10 de octubre de 2011

The End of 'Cheap Food'?

From the end of World War II until now, most nations have enjoyed plentiful and relatively inexpensive food supplies. But now, according to the well-known futurist think tank Global Business Network, that era may be ending.

GBN cites the near doubling of corn prices on the world market in the past year as evidence that this trend has already begun. Factors that are driving up prices include increased demand by the growing world population, as well as the growth of Asian economies. The latter is significant because, as economies prosper, meat consumption increases... and with it, the need for livestock feed. Increasing consumption of bio-fuels will stress grain supplies even further. Throw global warming into the mix (crop yields can fall by up to 5% for every 0.9 degree F rise in temperature) , and the stage is set for possibly much higher food prices worldwide, shortages, and ultimately, mass starvation in the poorest countries.

Writes GBN's Gwynne Dyer, PhD, 'In the early stages of this process, higher food prices will help millions of farmers who have been scraping along on very poor returns for their effort because political power lies in the cities, but later it gets uglier. The price of food relative to average income is heading for levels that have not been seen since the early 19th century, and it will not come down again in our lifetimes.' [Emphasis added]

Source: Arlington Institute

domingo, 9 de octubre de 2011

Stem-Cell Treatment Cures Type 1 Diabetes

A clinical trial involving patients with type 1 diabetes (aka: juvenile diabetes) and stem cell therapy has shown that treatment with stem cells can help such patients produce their own insulin.

The stem cells, created from the patients' own blood, proved effective in 13 of 15 subjects in the trial, who no longer need daily insulin injections. However, more studies are needed to verify the findings and learn more about exactly how the therapy works. Experts believe that a widely-available stem cell treatment for type 1 diabetes is at least five years away. The research, furthermore, does not address type 2 diabetes.

The findings were published in the most recent edition of the Journal of the American Medical Association.

Source: London Times

sábado, 8 de octubre de 2011

Cell Phone Gaming Taking Off

According to a new consumer study conducted by research firm Information Solutions Group on behalf of casual games publisher PopCap Games, 57% of AT&T wireless subscribers play mobile games.

The advent of the iPhone and its App Store have made the download and usage of mobile games easier than ever, and the mobile gaming industry is expected to grow more than 10% per year to hit $6.3 billion in user spending by 2011, according to a report from Gartner.

52% of gamers cited 'distraction from daily life issues' as the top benefit derived from mobile gaming, followed by 'relaxation and stress relief' (40%) and 'improved mood' (12%)--in addition, 52% of gamers said they play mobile titles during work hours, and 14% selected 'during my work day, when I need a short break' as the time when they most often play games on their phone.

60% of all mobile gamers cited 'while waiting for an appointment' as a time when they play mobile games, with 'during the day on weekdays' selected by 34% of respondents and 'when traveling on vacation' and 'on the weekend' tying for third at 25% each.

The Information Solutions Group study reports that 59% of AT&T gamers play games on their phone at least once a month, and 40% said they play weekly or more often--41% said they played less than once per month. 91% of mobile gaming sessions last fewer than 30 minutes, and 62% extend fewer than 15 minutes. In all, 71% of mobile gamers play games on their phone for less than an hour per week, although 52% of those who play daily said they play for three or more hours per week.

Asked to name 'games you enjoy playing on your cell phone,' 20% of AT&T gamers cited Tetris, followed by Bejeweled at 18% and Solitaire at 17%. Puzzle games topped popular genres at 66%, followed by card/casino titles at 51%--board games earned 15% of the vote, with action/adventure trailing at 11%.

86% of mobile gamers also play video games on one or more other devices, with 76% of gamers playing on computers, 41% on consoles and 24% on handheld game devices.

17% of mobile gamers consider their mobile handset their primary gaming device.

jueves, 6 de octubre de 2011

Stem-Cell Treatment Cures Type 1 Diabetes

A clinical trial involving patients with type 1 diabetes (aka: juvenile diabetes) and stem cell therapy has shown that treatment with stem cells can help such patients produce their own insulin.

The stem cells, created from the patients' own blood, proved effective in 13 of 15 subjects in the trial, who no longer need daily insulin injections. However, more studies are needed to verify the findings and learn more about exactly how the therapy works. Experts believe that a widely-available stem cell treatment for type 1 diabetes is at least five years away. The research, furthermore, does not address type 2 diabetes.

The findings were published in the most recent edition of the Journal of the American Medical Association.

Source: London Times

miércoles, 5 de octubre de 2011

Bird Population Falls Over Past 40 Years

A recent study by the National Audubon Society has found that bird populations -- even those of common, robust species such as grackles -- have fallen drastically over the past 40 years. The populations of whiporwills and bobwhites have fallen by well over 80 percent, a drop so great that these once-common birds are now seldom seen or heard in the eastern US. Deforestation is partly to blame, as well as global warming, which appears to be affecting arctic birds especially hard. Because cold-climate birds must migrate farther north each year to reach their shrinking habitat, they rarely migrate below the northernmost regions of the US.

'These are not rare or exotic birds we're talking about -- these are the birds that visit our feeders and congregate at nearby lakes and seashores and yet they are disappearing day by day,' said Carol Browner, Audubon board chairperson and former Environmental Protection Agency administrator in the Clinton administration. 'Their decline tells us we have serious work to do, from protecting local habitats to addressing the huge threats from global warming.'

Source: Boston Globe

martes, 4 de octubre de 2011

Cellphone Calls from 29,000 feet

Can You Hold On Honey? I Have to Climb This Mountain Real Quick.

For all you cell phone users out there planning on climbing Mt. Everest, you can breathe a little easier now. Earlier this week Nepal Telecom, Nepal's largest telecom company, announced that they plan to build a cell phone tower that will provide coverage for up to 3,000 calls at a time. One can only assume that limit will never be reached.

Nepal Telecom has a base of 2.8 million customers, about a tenth of all people from Nepal, and 60% of all cell phone users in the country. The company has installed seven satellite antennas around the mountain, and will be providing coverage as early as June this year. The Nepali company hopes to provide an alternative to those who have rely on satellite telephones when taking the climb.

Let's hope we never hear about an avalanche caused by a chatty climber.

Gavin Nachbar is a freelance writing cell phone talker who he, himself, never plans on climbing Mt. Everest.

sábado, 1 de octubre de 2011

Cheaper iPhone Coming Soon?


Apple's Worldwide Developer's Conference kicks off Monday and according to Financial Times, Apple plans to introduce a cheaper version of its popular iPhone as soon as Monday, in a move that could dramatically increase the company's share of the smart phone market.

Analysts said that the company is likely to introduce either a $149 phone or a $99 phone, down from the current low end of $199.

Citing a firm survey of consumers, Morgan Stanley analyst Kathryn Huberty said that a $50 price cut could increase demand for the phone by 50% and a $100 cut by 100%.

Apple sells about 11% of the world's smart phones, trailing Nokia at 41% and Research in Motion (Blackberry) at 20%, according to Gartner figures from the first quarter.