lunes, 24 de octubre de 2011

EA and Glu Report Mobile Game Sales Results

Two of the biggest mobile game developers in the world, Electronic Arts (NASDAQ: ERTS) and Glu Mobile (NASDAQ: GLUU) announced quarterly results this week.

While EA's overall business continues to struggle, mobile was a bright spot with the company reporting that their mobile revenues were up 24% year-over-year to $189 million. For the fiscal fourth quarter, EA Mobile recorded $48 million in revenues, up 14% year-over-year.

Glu reported revenues of $20.8 million, compared to $20.6 million in the first quarter of 2008 which represents less than a 1% increase year over year.

If I was a Glu shareholder I'd be pretty disappointed with Glu's results. Although EA is a bigger company , the mobile games business is growing fairly rapidly (see post coming soon) and Glu should be growing at a similar pace to EA.

If you read Glu's full release and if you've been following the company over the last year, a lot of their lack of growth is due to the fact that Glu was very late to the iPhone party. They've started to ramp up lately with a number of high quality releases on that platform including the very fun Glyder title, but it's clear that they've still got a lot of work to do to get their business to take off further.

EA, on the other hand, was early to the iPhone an their games have done very well. Just in the past couple weeks, EA announced five new iPhone titles and executives said they expect to introduce 30 games for the iPhone this year.



jueves, 20 de octubre de 2011

UK Government Envisions a Grim Future

In trying to analyze future threats to Britain's armed forces, the UK Ministry of Defence has created a chilling future scenario of global instability and devastating weapons.

Taking into account familiar threats such as global warming and the growing population in political 'hot spots' such as the Middle East, the study also notes threats such as:

  • Self-directed weapons that need little or no human control

  • Implanatable information chips wired directly to the brain

  • 'Flashmobs' that could be mobilized instantly by criminal or terrorist groups

  • A revival of Marxism and other radical political movements

  • The continued growth of militant Islam


Much of this instability will be driven by declining resources coupled with increasing numbers of people living in cities.

Source: Guardian

miércoles, 19 de octubre de 2011

How to Stop -- Or Live With -- Global Warming

According to research at Princeton, current technologies are capable of stopping (or at least slowing) the rate of global warming by 2050 if properly applied. Using a mix-and-match approach, students who participated in a game-like experiment found that the current portfolio of energy-saving policies and technologies (flourescent bulbs, nuclear power, wind turbines, reducing deforestation, etc.) could indeed keep global greenhouse gases constant over the next 50 years. The trick is to apply these solutions to developing countries, where rapid industrial growth will put them on track to overtake the developed world in greenhouse gas output within the next several decades.

Meanwhile, Live Science has a top-10 list of side effects of global warming, such as more severe allergies, more sinkholes from permafrost melting, a less dense upper atmosphere that will affect how satellites orbit the earth, more forest fires and rapid deterioration of ancient ruins. Perhaps the strangest prediction of all: mountains that lose their glaciers and permanent snow caps will actually 'grow' as the weight on them decreases.

martes, 18 de octubre de 2011

DIY Mobile Networks

Ever dreamed of having your own mobile phone network? If so, Sonopia offers customizable, 'virtual' mobile networks for small businesses and nonprofit groups. Partnering with Verizon, Sonopia has offered networks to churches, rock bands, sports teams, and the National Wildlife Fund. Nonprofits can offers as an incentive to prospective customers a donation of profits to charitable causes.

Sonopia charges no setup fees, so even the smallest groups -- and even individuals -- can establish their own mobile networks.

Source: Springwise

domingo, 16 de octubre de 2011

First Step Toward Organ Regeneration in Humans

Research conducted at Stanford University suggests that humans may one day be able to regenerate damaged organs and nerves, and possibly even regrow limbs. This research has focused on primitive animals such as the sea squirt, which can heal itself in ways that higher-order animals cannot. By understanding the way in which animals repair damaged body parts, scientists hope to be able to replicate such processes in humans.

Source: Biology News Net

jueves, 13 de octubre de 2011

The iPhone Revolution?

The iPhone, released to the public last Friday, is one of the most hyped devices in memory. But is all the excitement justified?

John McCormick of Baseline suggests that the iPhone could blow the market for handheld rich Internet applications wide open, even though the iPhone was designed for the consumer rather than the enterprise market. Om Malik concurs, noting the significance of the built-in Safari browser that brings the full Web experience to mobile phones for the first time. Smart Mobs opines that mobile phones (not just the iPhone) represent a mass medium unto themselves that are revolutionizing the fundamental ways in which we communicate.

UPDATE: Read a contrarian view...

martes, 11 de octubre de 2011

Flick Fishing First to a Million Paid Downloads


Congrats to iPhone game developer Freeverse, who announced today that over the weekend they sold the millionth copy of their Flick Fishing game, making Flick Fishing the first paid application to reach the one million download milestone.

Flick Fishing allows iPhone and iPod touch users to take a virtual fishing trip with the flick of a wrist.  The game uses the iPhone's accelerometer to recreate a casting motion, then a combination of bait choice and fishing skill helps players land the big fish.

The iPhone OS 3.0 update issued last week for Flick Fishing allows peer-to-peer networking for players to compare their catches while competing in a blackjack style fishing contest. In addition, in-app purchases of a new fishing location and new fish have been made by nearly 10 percent of users since the OS 3.0 update was issued.
 
'We couldn't be happier that so many people decided to put on their virtual fishing cap and give Flick Fishing a try,' said Ian Lynch Smith, president and co-founder of Freeverse. 'We're very proud that over one million players have discovered that Flick Fishing is a great way to enjoy summer fun on your iPhone without the pesky flies and mosquitoes.'

The game can be purchased from iTunes for $.99 by clicking here.