lunes, 9 de enero de 2012

Palm Pre Arrives June 6


Sprint (NYSE: S) today announced pricing and nationwide availability for the highly anticipated Palm Pre phone, offered exclusively from Sprint.

Palm Pre will be available nationwide on June 6 in Sprint stores, Best Buy, Radio Shack, select Wal-Mart stores and online at Sprint.com for $199.99 with a two-year service agreement and after a $100 mail-in rebate.

Sprint has high hopes for the device:

"It's the highest confidence I've ever had going into a device launch that this is going to be a blockbuster," said Kevin Packingham, senior vice president for product and technology development at Sprint. "I'm pretty sure we'll know within the first week."

domingo, 8 de enero de 2012

Nokia 5800 Picked up by Cincinnati Bell


Cincinnati Bell, the small regional telecom company, became the first U.S. carrier to sell the Nokia 5800 touchscreen smartphone. The phone had previously only been sold inside the United States at Nokia's flagship stores.

'The touch screen Nokia 5800 XpressMusic adds a new dimension to Cincinnati Bell's growing smartphone line up,' said Tim Bracken, director of consumer wireless for Cincinnati Bell. 'It truly is a modern entertainment device with advanced Web browsing, built-in GPS, picture messaging, and music capabilities that surpass expectations for a fresh everyday smartphone. Also, the Nokia 5800 is WiFi-enabled, which means customers can achieve some of the fastest data speeds available today.'

The phone will sell for $149 with a two-year service contract and after a $100 mail-in rebate. Nokia trumpeted the success of the phone worldwide, and announced in February that it had sold 1 million units in three weeks. However, the phone has not been picked up by any of the Tier 1 U.S. carriers.

sábado, 7 de enero de 2012

IBM's 'Five in Five'

IBM has released a report outlining 'five innovations that will change our lives over the next five years.' The 'big five' concepts -- though not completely new -- are:


  • We will be able to access healthcare remotely, from just about anywhere in the world
  • Real-time speech translation-once a vision only in science fiction-will become the norm
  • There will be a 3-D Internet
  • Technologies the size of a few atoms will address areas of environmental importance
  • Our mobile phones will come close to reading our minds

miércoles, 4 de enero de 2012

How to Stop -- Or Live With -- Global Warming

According to research at Princeton, current technologies are capable of stopping (or at least slowing) the rate of global warming by 2050 if properly applied. Using a mix-and-match approach, students who participated in a game-like experiment found that the current portfolio of energy-saving policies and technologies (flourescent bulbs, nuclear power, wind turbines, reducing deforestation, etc.) could indeed keep global greenhouse gases constant over the next 50 years. The trick is to apply these solutions to developing countries, where rapid industrial growth will put them on track to overtake the developed world in greenhouse gas output within the next several decades.

Meanwhile, Live Science has a top-10 list of side effects of global warming, such as more severe allergies, more sinkholes from permafrost melting, a less dense upper atmosphere that will affect how satellites orbit the earth, more forest fires and rapid deterioration of ancient ruins. Perhaps the strangest prediction of all: mountains that lose their glaciers and permanent snow caps will actually 'grow' as the weight on them decreases.

Mossberg Reviews the Palm Pre


Walt Mossberg does a great review of the Palm Pre today. If you're considering the device or just curious, you should read it here.

Couple highlights:

'But on June 6, Apple will get a powerful competitor in this category. It's a beautiful, innovative and versatile hand-held computer that's fully in the iPhone's class. It's called the Pre, and it comes from Palm, the company that pioneered the hand-held computer in the 1990s. I've been testing the Pre for a couple of weeks, and I like it a lot, despite some important drawbacks that will have to be remedied.'

'All in all, I believe the Pre is a smart, sophisticated product that will have particular appeal for those who want a physical keyboard. It is thoughtfully designed, works well and could give the iPhone and BlackBerry strong competition -- but only if it fixes its app store and can attract third-party developers.'

martes, 3 de enero de 2012

Cell Phone Gaming Taking Off

According to a new consumer study conducted by research firm Information Solutions Group on behalf of casual games publisher PopCap Games, 57% of AT&T wireless subscribers play mobile games.

The advent of the iPhone and its App Store have made the download and usage of mobile games easier than ever, and the mobile gaming industry is expected to grow more than 10% per year to hit $6.3 billion in user spending by 2011, according to a report from Gartner.

52% of gamers cited 'distraction from daily life issues' as the top benefit derived from mobile gaming, followed by 'relaxation and stress relief' (40%) and 'improved mood' (12%)--in addition, 52% of gamers said they play mobile titles during work hours, and 14% selected 'during my work day, when I need a short break' as the time when they most often play games on their phone.

60% of all mobile gamers cited 'while waiting for an appointment' as a time when they play mobile games, with 'during the day on weekdays' selected by 34% of respondents and 'when traveling on vacation' and 'on the weekend' tying for third at 25% each.

The Information Solutions Group study reports that 59% of AT&T gamers play games on their phone at least once a month, and 40% said they play weekly or more often--41% said they played less than once per month. 91% of mobile gaming sessions last fewer than 30 minutes, and 62% extend fewer than 15 minutes. In all, 71% of mobile gamers play games on their phone for less than an hour per week, although 52% of those who play daily said they play for three or more hours per week.

Asked to name 'games you enjoy playing on your cell phone,' 20% of AT&T gamers cited Tetris, followed by Bejeweled at 18% and Solitaire at 17%. Puzzle games topped popular genres at 66%, followed by card/casino titles at 51%--board games earned 15% of the vote, with action/adventure trailing at 11%.

86% of mobile gamers also play video games on one or more other devices, with 76% of gamers playing on computers, 41% on consoles and 24% on handheld game devices.

17% of mobile gamers consider their mobile handset their primary gaming device.

lunes, 2 de enero de 2012

5000 Android Apps

Google's Android Market now offers more than 4,900 applications for smartphones powered by the Android mobile operating system, according to the web services giant's vice president of engineering Vic Gundotra.

Speaking Wednesday at Google's annual I/O developer event in San Francisco, Gundotra said Android users have downloaded an average of more than 40 applications per user, adding that Android smartphones are now second in the U.S. in mobile web browsing, behind Apple's iPhone.

5000 apps is a pretty good number. We (Movaya) are about to launch our first premium app in the Android Market next week so we'll see how that goes.