miércoles, 31 de octubre de 2012
lunes, 29 de octubre de 2012
Outsourced Journalism
James Macpherson, editor and publisher of the Pasadena Now website, hired two reporters last weekend to cover the Pasadena City Council. One lives in Mumbai and will be paid $12,000 a year. The other will work in Bangalore for $7,200. The council broadcasts its meetings on the Web. From nearly 9,000 miles away, the outsourced journalists plan to watch, then write their stories while their boss sleeps — India is 12.5 hours ahead of Pacific Standard Time.
"A lot of the routine stuff we do can be done by really talented people in another time zone at much lower wages," said Macpherson, 51, who used to run a clothing
business with manufacturing help from Vietnam and India.
Although this might be an isolated case, it could catch on if publishers perceive a real cost savings. Or not, if they sense a loss of a connection to the communities they are covering.
Source: unmediated
Barrr
Barrr para Android es un divertido juego donde tendras que controlar un Bar muy particular ya que todos los clientes son piratas.
La mecanica del juego es muy sencillo, los clientes van entrando en el bar y te indicaran que desean hacer, tomarse una cerveza, hacerse un tatuaje, ir al baño...etc. Tu has de cumplir sus ordenes para que estén felices y asi poder cobrarles.
La felicidad de los clientes se mide con una serie de puntitos de color verde al lado de cada cliente.
Algunas características del juego:
- Lindos piratas
- Cerveza
- Música
- Tatuajes
- 10 niveles de dificultad
Un juego diferente y ameno para pasar buenos ratos.
Para descargar el juego Barrr basta con escanear el siguiente código QR con Barcode Scanner o Bidi
sábado, 27 de octubre de 2012
El LG X3 llegaría para jugar la liga de los grandes
¿LLegará para el próximo MWC de Barcelona? No lo sabemos, pero si el hecho de que este smartphone con pantalla HD de 4.7 pulgadas llevaría presumiblemente uno de los primeros procesadores de cuádruple núcleo NVIDIA Tegra 3.
El LG X3 correría logicamente con el sistema operativo móvil Android 4.0 Ice Cream Sandwich, aunque aún así mantendría en su diseño algunos botones físicos. Una memoria interna de 16 Gb (ampliable, seguramente mediante tarjetas microSD) y dos cámaras (una trasera con una resolución de 8Mp y una frontal de 1.3) también estarían presentes en el modelo.
Con capacidad NFC y conectividades WiFi y Bluetooth, el smartphone llegaría en modo HSPA, aunque con una más que presumible actualización a LTE en poco tiempo. En resumidas cuentas, un teléfono móvil para jugar en la liga de los grandes. ¿Qué otras características os gustaría que tuviera?
jueves, 25 de octubre de 2012
http://feedproxy.google.com/~r/PocketPcLive/~3/-0SMegjWDE4/download-htc-hub-for-windows-phone-7.html
Recently, a potentially path breaking NAND solution marrying the hugely popular mobile platform, Windows Phone 7, with one of the most popular smartphones, HTC HD2, was unveiled.
miércoles, 24 de octubre de 2012
M-Commerce Usage Grows According to PriceGrabber
According to a new report from PriceGrabber.com, the increased popularity of Web-enabled phones in the United States has helped online shoppers become mobile Internet shoppers. One in 10 online consumers said they purchase online from their mobile device, 16% compare prices and another 16% research product details/specifications. Of the online consumers making purchases from their mobile phones, 58% have purchased digital content for their phone, 51% have purchased consumer electronics, 37% have purchased computers, 36% have purchased books, and 31% have purchased clothing.
Smartphone and iPhone owners are comfortable using the mobile Internet to make purchases. 56% of Apple iPhone owners and 28% of smartphone owners already are comparing prices online with their mobile phones. Additionally, 27% of iPhone owners and 35% of smartphone owners anticipate that they will be comparing prices within two years.
Click here to read the full report.
The report is based on a survey of 3,305 U.S. online consumers with mobile phones, which was conducted from March 10-31, 2009.
martes, 23 de octubre de 2012
Armstrong y Davis son los nombres clave elegidos para los BlackBerry Curve 9320 y 9220
Un interesante documento en el que los terminales de la familia Curve, la gama más económica de smartphones BlackBerry, parecían tomar la iniciativa en la ya próxima actualización de la plataforma a BlackBerry OS 7.1 de la mano de los BlackBerry Curve 9320 y 9220, ahora revelados bajo los nombres clave Armstrong y Davis, respectivamente, y de los que anticipamos algunas líneas generales que, posiblemente, marquen la pauta a seguir por el resto de dispositivos en un futuro a corto plazo.
Por lo pronto, aquellos que estén esperando por estos nuevos modelos, al menos a lo que a los países del viejo continente respecta, tendrán que conformarse con diferentes versiones de los modelos ya existentes, presentados en una variada gama de colores. Todo apunta a que los BlackBerry Curve 9320 y 9220 en cuestión irán dirigidos a mercados emergentes del continente africano y del este asiático, estando el primero de ellos siendo sometido a evaluación por diferentes operadores con un nueva "build" de BlackBerry OS 7.1 con la que ya estaría equipado el terminal.
No ha trascendido especificación técnica alguna de cualquiera de los dos modelos, aunque no parecen introducir ninguna característica nueva nunca antes vista en un BlackBerry, con la excepción del botón dedicado a BlackBerry Messenger.
De forma similar a los pocos "Facebook Phone" actualmente comercializados, los canadienses darán cabida en el borde izquierdo de sus smartphones a un botón de acceso directo al cliente de mensajería instantánea propio de la marca, y que tanta popularidad ha proporcionado a la gama BlackBerry Curve entre los más jóvenes.
Una pequeña variación que da continuidad a la estrategia utilizada por RIM en los últimos tiempos, aportando un mayor valor a sus terminales a través de sus capacidades para la conexión entre personas y que, sin lugar a dudas, veremos en algún que otro modelo salido de sus factorías.
lunes, 22 de octubre de 2012
Capcom Mobile Launches KENKEN for iPhone
Capcom Mobile, a leading developer and publisher of mobile games, and NEXTOY today announced the launch of the hit puzzle game KENKEN on the Apple App Store for the iPhone and iPod touch. KENKEN: Train Your Brain!, features stunning graphics, intuitive controls and 250 new puzzles to challenge puzzle masters and casual gamers alike.
KENKEN has become a certified phenomenon with more that 1.5 million puzzle books sold and regular puzzles appearing in The New York Times, Boston Globe, Detroit Free Press, Readers Digest and on NYTimes.com.
The brainchild of Japanese Math teacher Tetsuya Miyamoto and made famous by puzzle master Will Shortz, KENKEN requires simple arithmetic calculations and logic to decipher the ingenious puzzles. Translated as 'wisdom squared' in Japanese, KENKEN involves addition, subtraction, multiplication and division.
With difficulty levels from beginner to advanced, KENKEN puzzles improve logical thinking, concentration and perseverance.
If you've never played KENKEN it is in the same category as Sudoku but with a different twist. You can try it out online here and see what you think, or you can watch a how to play video here.
KENKEN: Train Your Brain is available from iTunes for $4.99.
domingo, 21 de octubre de 2012
LastPass administra todas tus contraseñas en una
3. Seleccionar el idioma.
4. Elegir entre crear una cuenta en el sitio de LastPass para utilizar el programa o contar con una ya previamente. Este paso es importante porque sino tienes cuenta no podrás utilizar la extensión, pero si omites el paso podrás crear, después de la instalación, la cuenta desde el sitio de LastPass.
LastPass garantiza que la la cuenta y el password están debidamente encriptados garantizando la seguridad e integridad de nuestras cuentas mientras estemos on-line, además informa que nuestras contraseñas no serán almacenadas en sus servidores solamente en nuestro computador.
5. A continuación si elegimos crear la cuenta nos solicita un correo electrónico válido y una contraseña que debemos recordar y que será nuestro acceso al plug-in, es recomendable seleccionar una contraseña segura.
7. Con este paso finalizamos la instalación y luego de haber registrado correctamente nuestra cuenta en el sitio web de LastPass o como se indicaba en el paso 5 de este tutorial, podremos comenzar a utilizar este cómodo programa.
Aqui les dejo además la dirección del Manual de usuario de LastPass para que se puedan familiarizar con el programa en la página del desarrollador de este muy comentado y altamente valorado utilitario.
Navegadores Soportados: Mozilla firefox, Microsoft IE, Google Chrome, Opera, Safari.
Sistemas Operativos: Windows, Linux, Mac y para Smartphones: Iphone, Ipad, Android, Symbian, WebOs, Windows Mobile y otros.
jueves, 18 de octubre de 2012
Bowling 3D
Bowling 3D para Android es un sencillo y divertido juego de bolos para tu móvil, con unos buenos gráficos en 3D.
Se pueden elegir diferentes pistas para jugar así como el color de las bolas. La mecánica del juego es muy sencilla, colocar la posición de la bola y arrastrar el dedo por la pantalla para impulsarla.
Un entretenido y adictivo juego de bolos para tu dispositivo con sistemas operativos android.
Para descargar el juego GobbleGators basta con escanear el siguiente código QR con Barcode Scanner o Bidi
martes, 16 de octubre de 2012
Android Apps Break the 50MB Barrier
Android applications have historically been limited to a maximum size of 50MB. This works for most apps, and smaller is usually better — every megabyte you add makes it harder for your users to download and get started. However, some types of apps, like high-quality 3D interactive games, require more local resources.
So today, we're expanding the Android app size limit to 4GB.
The size of your APK file will still be limited to 50MB to ensure secure on-device storage, but you can now attach expansion files to your APK.
Each app can have two expansion files, each one up to 2GB, in whatever format you choose.
Android Market will host the files to save you the hassle and cost of file serving.
Users will see the total size of your app and all of the downloads before they install/purchase.
On most newer devices, when users download your app from Android Market, the expansion files will be downloaded automatically, and the refund period won't start until the expansion files are downloaded. On older devices, your app will download the expansion files the first time it runs, via a downloader library which we've provided below.
While you can use the two expansion files any way you wish, we recommend that one serve as the initial download and be rarely if ever updated; the second can be smaller and serve as a "patch carrier," getting versioned with each major release.
Helpful Resources
In order to make expansion file downloading as easy as possible for developers, we're providing sample code and libraries in the Android SDK Manager.
In the Google Market Licensing package, an updated License Verification Library (LVL). This minor update mostly adds the ability to obtain expansion file details from the licensing server.
From the Google Market APK Expansion package, the downloader service example. The library makes it relatively simple to implement a downloader service in your application that follows many of our best practices, including resuming downloads and displaying a progress notification.
Because many developers may not be used to working with one or two large files for all of their secondary content, the example code also includes support for using a Zip file as the secondary file. The Zip example implements a reasonable patching strategy that allows for the main expansion file to "patch" the APK and the patch file to "patch" both the APK and the main expansion file by searching for asset files in all three places, in the order patch->main->APK.
Expansion File Basics
Expansion files have a specific naming convention and are located in a specific place for each app. As expansion files are uploaded to the publisher site, they are assigned a version code based upon the version of the APK that they are associated with. The naming convention and location are as follows:
Location:
<shared-storage>/Android/obb/<package-name>/
Filename:[main|patch].<expansion-version>.<package-name>.obb
Example:/sdcard/Android/obb/com.example.myapp/main.5.com.example.myapp.obb
Expansion files are stored in shared storage. Unlike APK files, they can be read by any application.
Downloading and Using the Expansion Files
When the primary activity for the app is created, it should check to make sure the expansion files are available. The downloader library provides helper functions (for example the "Helpers" class in the code below) to make this easy.
boolean expansionFilesDelivered() { // get filename where main == true and version == 3 String fileName = Helpers.getExpansionAPKFileName(this, true, 3); // does the file exist with FILE_SIZE? if (!Helpers.doesFileExist(this, fileName, FILE_SIZE, false)) { return false; } return true; }
If the file does not exist, fire up the downloader service with DownloaderClientMarshaller.startDownloadServiceIfRequired()
. The downloader will perform an LVL check against the server. This check will deliver the names of the files, file sizes, and the file URLs.
Once that check has been completed, it will begin downloading the files. You don't have to use our download solution, but you might want to because we:
Include a notification UI that provides progress and estimated completion time in layouts customized for ICS and pre-ICS devices
Resume large files safely
Handle redirection with appropriate limits
Run in the background as a service
Pause and resume downloads when WiFi is not available
Enjoy! We can't wait to see what kinds of things developers do with this! For more information about how to use expansion files with your app, read the APK Expansion Files developer guide.
[This post wasn't actually written by anyone, but bashed out by a posse of engineering and product-management people. Heavy bashers included Dan Galpin, Ilya Firman, Andy Stadler, Michael Siliski, and Ellie Powers.]
lunes, 15 de octubre de 2012
http://feedproxy.google.com/~r/PocketPcLive/~3/HXHLAGwDqNs/microsofts-reply-on-the-privacy-lawsuit.html
You may know this; a week back Reuters gave information to many news sites about a Michican woman who is suing Microsoft for collecting location data without the user's permission. As Windows Phone always demands for permission, in case of any personal queries about the customers, this issue makes most of them feel more disgusting.